Ajout d'exemple de boucing ball et d'export en SVG

This commit is contained in:
Yannick Francois 2018-03-28 21:54:36 +02:00
parent 27565541bc
commit 890dc30f56
2 changed files with 63 additions and 0 deletions

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@ -0,0 +1,41 @@
class PVector {
float x, y;
PVector(float x_, float y_) {
x = x_;
y = y_;
}
void add(PVector other) {
x += other.x;
y += other.y;
}
}
PVector location;
PVector velocity;
void setup() {
size(640, 360);
background(255);
location = new PVector(100, 100);
velocity = new PVector(1, 3.3);
}
void draw() {
background(255);
location.add(velocity);
if ((location.x > width) || (location.x <= 0)) {
velocity.x *= -1;
}
if ((location.y > height) || (location.y <= 0)) {
velocity.y *= -1;
}
stroke(0);
fill(175);
ellipse(location.x, location.y, 16, 16);
}

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import processing.svg.*;
void setup() {
size(400, 400);
noLoop();
background(220, 220, 220);
beginRecord(SVG, "/home/yaf/filename.svg");
}
void draw() {
for(int i = 0; i < 10; i++) {
int rouge = int(random(250)) % 255;
int vert = int(random(230)) % 255;
int bleu = int(random(250)) % 255;
color couleur_du_moment = color(rouge, vert, bleu);
fill(couleur_du_moment);
quad(int(random(width)), int(random(height)), int(random(width)), int(random(height)), int(random(130)), int(random(163)), int(random(180)), int(random(176)));
}
endRecord();
}