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2 Commits

Author SHA1 Message Date
helori_ollivier
b50ac3ef44 dig around empty tiles + reorganisation 2026-03-24 08:40:11 +01:00
helori_ollivier
41fa146b12 added explosion animation 2026-03-13 18:36:40 +01:00
8 changed files with 187 additions and 9 deletions

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@@ -1,5 +1,6 @@
package bzh.risotto; package bzh.risotto;
import bzh.risotto.core.Game;
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application; import com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application;
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration; import com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration;

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@@ -1,5 +1,6 @@
package bzh.risotto; package bzh.risotto.core;
import bzh.risotto.utils.Timer;
import com.badlogic.gdx.ApplicationListener; import com.badlogic.gdx.ApplicationListener;
import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Input; import com.badlogic.gdx.Input;
@@ -79,6 +80,9 @@ public class Game implements ApplicationListener {
} }
private void move() { private void move() {
minesweeper.update();
} }
private void draw() { private void draw() {

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@@ -1,4 +1,4 @@
package bzh.risotto; package bzh.risotto.core;
import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.math.Vector2;

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@@ -1,5 +1,7 @@
package bzh.risotto; package bzh.risotto.core;
import bzh.risotto.graphics.Animation;
import bzh.risotto.utils.Utils;
import bzh.risotto.tilemap.Tile; import bzh.risotto.tilemap.Tile;
import bzh.risotto.tilemap.TileMap; import bzh.risotto.tilemap.TileMap;
import bzh.risotto.tilemap.TileSet; import bzh.risotto.tilemap.TileSet;
@@ -41,6 +43,8 @@ public class Minesweeper {
private int nbLeftOverMines; private int nbLeftOverMines;
private int markedMines; private int markedMines;
private Animation explosion;
private final Logger logger = LogManager.getLogger(); private final Logger logger = LogManager.getLogger();
/** /**
@@ -54,19 +58,21 @@ public class Minesweeper {
TileSet tileSet = new TileSet("tileset.png", new Vector2(16,16), new Vector2(6,10)); TileSet tileSet = new TileSet("tileset.png", new Vector2(16,16), new Vector2(6,10));
this.minesMap = new MinesMap(new Vector2(10, 10), nbMines);
List<List<Integer>> map = loadMap(size); List<List<Integer>> map = loadMap(size);
this.tileMap = new TileMap(tileSet, map); this.tileMap = new TileMap(tileSet, map);
this.tileMap.setTile(5,0,0);
tileSet = new TileSet("ui.png", new Vector2(16,16), new Vector2(5,3)); tileSet = new TileSet("ui.png", new Vector2(16,16), new Vector2(5,3));
this.overlayMap = new TileMap(tileSet, Utils.emptyMap(size)); this.overlayMap = new TileMap(tileSet, Utils.emptyMap(size));
this.minesMap = new MinesMap(new Vector2(10, 10), nbMines);
this.nbMines = nbMines; this.nbMines = nbMines;
this.nbLeftOverMines = nbMines; this.nbLeftOverMines = nbMines;
this.explosion = new Animation("explosion.png", new Vector2(16, 16), 5, 0.10);
loadConstArrays(); loadConstArrays();
digFirstTile();
} }
/** /**
@@ -94,6 +100,26 @@ public class Minesweeper {
return res; return res;
} }
/**
* Dig the first tile to start the game on an empty tile
*/
private void digFirstTile() {
// dig empty tile to start game
List<Vector2> emptyTiles = new ArrayList<>();
Vector2 pos;
for (int i = 0; i < size.x; i++) {
for (int j = 0; j < size.y; j++) {
pos = new Vector2(j, i);
if (this.minesMap.getCell(pos) == 0) {
emptyTiles.add(pos);
}
}
}
Vector2 digPos = emptyTiles.get((int) (Math.random() * emptyTiles.size()));
dig(tileMap.toWorldMapCoord(digPos));
}
/** /**
* Dig the gamemap at the coord * Dig the gamemap at the coord
* convert grass tiles to dirt tiles, and make them visualy connect * convert grass tiles to dirt tiles, and make them visualy connect
@@ -141,6 +167,34 @@ public class Minesweeper {
int nbMines = minesMap.getCell(coord); int nbMines = minesMap.getCell(coord);
this.overlayMap.setTile((nbMines+5), (int) coord.x, (int) coord.y); this.overlayMap.setTile((nbMines+5), (int) coord.x, (int) coord.y);
if (minesMap.getCell(coord) == 0) {
digEmptyArround(coord);
}
}
private void digEmptyArround(Vector2 pos) {
for (int i = -1; i < 2; i ++) {
for (int j = -1; j < 2; j ++) {
Tile tile = null;
Vector2 tilePos = new Vector2(pos.x + j, pos.y + i);
// prevent out of bound error while checking border tiles
try {
tile = tileMap.getTile((int) tilePos.x, (int) tilePos.y);
} catch (IndexOutOfBoundsException e) {
//logger.info("Out of world check", e);
}
// if not digged and mines arround is 0, dig
if (tile != null && dirtTiles.contains(tile.getId())) {
dig(tileMap.toWorldMapCoord(tilePos));
}
}
}
} }
public void mark(Vector2 worldCoord) { public void mark(Vector2 worldCoord) {
@@ -173,8 +227,10 @@ public class Minesweeper {
public void endGame() { public void endGame() {
if (minesMap.getCell(lastTileDigged) == -1) { if (lastTileDigged != null && minesMap.getCell(lastTileDigged) == -1) {
explosion.play(new Vector2(lastTileDigged.x*16, lastTileDigged.y*16), false);
revealMines(); revealMines();
lastTileDigged = null;
} }
} }
@@ -192,6 +248,10 @@ public class Minesweeper {
} }
} }
public void update() {
this.explosion.update();
}
/** /**
* draw the map to the screen * draw the map to the screen
* *
@@ -200,6 +260,7 @@ public class Minesweeper {
public void render(SpriteBatch spriteBatch) { public void render(SpriteBatch spriteBatch) {
this.tileMap.render(spriteBatch); this.tileMap.render(spriteBatch);
this.overlayMap.render(spriteBatch); this.overlayMap.render(spriteBatch);
this.explosion.render(spriteBatch);
} }
/** /**

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@@ -0,0 +1,94 @@
package bzh.risotto.graphics;
import bzh.risotto.utils.Timer;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.math.Vector2;
import java.util.ArrayList;
import java.util.List;
public class Animation {
List<TextureRegion> imagesArray;
private final Vector2 textureSize;
private final int nbFrames;
private final double frameTime;
private boolean playing;
private int curFrame;
private Timer imageTime;
private Vector2 pos;
private boolean looping;
public Animation(String texturePath, Vector2 textureSize, int nbFrames, double frameTime) {
this.textureSize = textureSize;
this.nbFrames = nbFrames;
this.frameTime = frameTime;
this.playing = false;
this.curFrame = -1;
this.imageTime = new Timer(frameTime);
loadImages(texturePath);
}
private void loadImages(String texturePath) {
this.imagesArray = new ArrayList<>();
Texture images = new Texture(texturePath);
TextureRegion image;
for (int i = 0; i < nbFrames; i++) {
image = new TextureRegion(images, i * (int) textureSize.x, i, (int) textureSize.x, (int) textureSize.y);
imagesArray.add(image);
}
}
public void play(Vector2 pos, boolean looping) {
if (playing != true) {
this.playing = true;
this.imageTime.start();
this.curFrame = 1;
this.pos = pos;
this.looping = looping;
}
}
public void stop() {
System.out.println("Stopped");
this.playing = false;
this.imageTime.stop();
this.curFrame = -1;
}
public void update() {
if (this.playing && this.imageTime.isFinished()) {
this.curFrame ++;
if (looping) {
this.curFrame %= this.nbFrames;
} else if (this.curFrame >= this.nbFrames) {
this.stop();
}
this.imageTime.start();
}
}
public void render(SpriteBatch spriteBatch) {
if (this.playing) {
spriteBatch.draw(this.imagesArray.get(this.curFrame), (int) this.pos.x, (int) this.pos.y);
}
}
}

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@@ -131,4 +131,22 @@ public class TileMap {
return tileMapCoord; return tileMapCoord;
} }
/**
* convert tilemap coord to world coord
*
* @param tileMapdCoord world coordinate to convert
* @return tilemap coordinate
*/
public Vector2 toWorldMapCoord(Vector2 tileMapCoord) {
Vector2 worldCoord = new Vector2();
Vector2 tileSize = tileSet.getTileSize();
worldCoord.x = (int) (tileMapCoord.x * tileSize.x);
worldCoord.y = (int) (tileMapCoord.y * tileSize.y);
return worldCoord;
}
} }

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@@ -1,4 +1,4 @@
package bzh.risotto; package bzh.risotto.utils;
import org.apache.logging.log4j.LogManager; import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger; import org.apache.logging.log4j.Logger;

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@@ -1,4 +1,4 @@
package bzh.risotto; package bzh.risotto.utils;
import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.math.Vector2;