full working tilemap
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@@ -9,7 +9,6 @@ import com.badlogic.gdx.math.Vector2;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Random;
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public class GameMap {
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@@ -1,6 +1,7 @@
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package bzh.risotto;
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import com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application;
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import com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration;
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/** Launches the desktop (LWJGL3) application. */
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public class Main {
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@@ -9,6 +10,12 @@ public class Main {
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}
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private static void createApplication() {
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new Lwjgl3Application(new Minesweeper());
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Lwjgl3ApplicationConfiguration config = new Lwjgl3ApplicationConfiguration();
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config.setWindowedMode(500, 500); // Explicitly set windowed mode dimensions
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// Optional: Set window title
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config.setTitle("MineSweeper");
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new Lwjgl3Application(new Minesweeper(), config);
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}
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}
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@@ -2,6 +2,7 @@ package bzh.risotto;
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import com.badlogic.gdx.ApplicationListener;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.graphics.OrthographicCamera;
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import com.badlogic.gdx.graphics.g2d.SpriteBatch;
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import com.badlogic.gdx.utils.ScreenUtils;
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import com.badlogic.gdx.utils.viewport.FitViewport;
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@@ -10,12 +11,17 @@ public class Minesweeper implements ApplicationListener {
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private FitViewport viewport;
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private SpriteBatch spriteBatch;
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private OrthographicCamera camera;
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private GameMap gameMap;
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@Override
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public void create() {
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viewport = new FitViewport(30,30);
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int width = 16*10;
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int height = 16*10;
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viewport = new FitViewport(width,height);
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spriteBatch = new SpriteBatch();
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gameMap = new GameMap();
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@@ -41,6 +47,7 @@ public class Minesweeper implements ApplicationListener {
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private void draw() {
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ScreenUtils.clear(Color.RED);
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spriteBatch.setProjectionMatrix(viewport.getCamera().combined);
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spriteBatch.begin();
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gameMap.render(spriteBatch);
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spriteBatch.end();
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