full working tilemap

This commit is contained in:
helori_ollivier
2026-03-11 18:37:24 +01:00
parent c419e425eb
commit b29b947030
3 changed files with 16 additions and 3 deletions

View File

@@ -9,7 +9,6 @@ import com.badlogic.gdx.math.Vector2;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
public class GameMap {

View File

@@ -1,6 +1,7 @@
package bzh.risotto;
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application;
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration;
/** Launches the desktop (LWJGL3) application. */
public class Main {
@@ -9,6 +10,12 @@ public class Main {
}
private static void createApplication() {
new Lwjgl3Application(new Minesweeper());
Lwjgl3ApplicationConfiguration config = new Lwjgl3ApplicationConfiguration();
config.setWindowedMode(500, 500); // Explicitly set windowed mode dimensions
// Optional: Set window title
config.setTitle("MineSweeper");
new Lwjgl3Application(new Minesweeper(), config);
}
}

View File

@@ -2,6 +2,7 @@ package bzh.risotto;
import com.badlogic.gdx.ApplicationListener;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.utils.ScreenUtils;
import com.badlogic.gdx.utils.viewport.FitViewport;
@@ -10,12 +11,17 @@ public class Minesweeper implements ApplicationListener {
private FitViewport viewport;
private SpriteBatch spriteBatch;
private OrthographicCamera camera;
private GameMap gameMap;
@Override
public void create() {
viewport = new FitViewport(30,30);
int width = 16*10;
int height = 16*10;
viewport = new FitViewport(width,height);
spriteBatch = new SpriteBatch();
gameMap = new GameMap();
@@ -41,6 +47,7 @@ public class Minesweeper implements ApplicationListener {
private void draw() {
ScreenUtils.clear(Color.RED);
spriteBatch.setProjectionMatrix(viewport.getCamera().combined);
spriteBatch.begin();
gameMap.render(spriteBatch);
spriteBatch.end();