99% link between tiles when diging

This commit is contained in:
helori_ollivier
2026-03-12 23:01:07 +01:00
parent b9583f2a0f
commit 6e317799f1
2 changed files with 60 additions and 80 deletions

View File

@@ -4,31 +4,25 @@ import bzh.risotto.tilemap.Tile;
import bzh.risotto.tilemap.TileMap;
import bzh.risotto.tilemap.TileSet;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.maps.tiled.TiledMap;
import com.badlogic.gdx.maps.tiled.TiledMapTileSet;
import com.badlogic.gdx.math.Vector2;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import java.net.Inet4Address;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
public class GameMap {
private TileSet tileSet;
private TileMap tileMap;
private final TileSet tileSet;
private final TileMap tileMap;
private List<Integer> DIRT_TILES;
private Map<Integer, Integer> TILES_TYPE_TO_ID;
private List<Integer> dirtTiles;
private Logger logger = LogManager.getLogger();
private final Logger logger = LogManager.getLogger();
public GameMap() {
this.tileSet = new TileSet("tileset.png", new Vector2(16,16), new Vector2(6,6));
this.tileSet = new TileSet("tileset.png", new Vector2(16,16), new Vector2(6,10));
List<List<Integer>> map = loadMap();
this.tileMap = new TileMap(this.tileSet, map);
this.tileMap.setTile(5,0,0);
@@ -65,7 +59,7 @@ public class GameMap {
for (int j = -1; j < 2; j ++) {
Tile tile = tileMap.getTile((int) coord.x + j, (int) coord.y + i);
if (!DIRT_TILES.contains(tile.getId())) {
if (!dirtTiles.contains(tile.getId())) {
tileType += (int) Math.pow(2, p);
}
@@ -88,76 +82,62 @@ public class GameMap {
private int tileTypeToId(int tileType) {
switch (tileType) {
case 0:
return 5;
case 2, 3, 6, 7, 71, 323, 327, 66, 322, 67, 258, 259, 263, 262, 326, 70: // down
return 10; // down
case 128, 192, 448, 384, 385, 449, 453, 193, 132, 196, 452, 133, 197, 388, 389 :
return 22; // up
case 8, 73, 72, 9, 329, 333, 328, 332, 77, 264, 268, 269, 12, 13:
return 17; // right
case 32, 288, 292, 36, 356, 357, 33, 97, 353, 96, 100, 101, 37, 293, 352 :
return 15; // left
case 160, 161, 165, 229, 224, 228, 164:
return 21; // inner bot-left corner
case 10, 74, 330, 334, 266, 270, 78, 14:
return 11; // inner top-right corner
case 34, 35, 99, 355, 290, 354, 291, 98:
return 9; // inner top-left corner
case 136, 137, 393, 397, 140, 141, 392, 396:
return 23; // inner bot-right corner
case 168, 169, 173, 172:
return 34; // T up
case 42, 106, 362, 298:
return 29; // T down
case 138, 394, 398, 142:
return 35; // T right
case 227, 162, 226, 163:
return 28; // T left
case 38, 102, 358, 359, 294, 295, 430, 39:
return 6; // top-left corner
case 204, 205, 461, 456, 457, 200, 201, 460:
return 20; // bot-left corner
case 416, 417, 481, 485, 420, 484, 421, 480:
return 18; // bot-right corner
case 11, 75, 79, 335, 267, 271, 351, 15:
return 8; // top-right corner
case 47, 111, 367, 303:
return 7; // up-straight
case 488, 496, 493, 492:
return 19; // bot-straight
case 203, 459, 463, 207:
return 14; // left-stright
case 422, 486, 487, 423:
return 12; // left-stright
case 239:
return 32; // inner top-right
case 431:
return 33; // inner top-left
case 491:
return 26; // inner bot-left
case 494:
return 27; // inner bot-right
case 495:
return 13; // center full
case 170:
return 16; // center cross
default:
return 5;
}
return switch (tileType) {
case 2, 3, 6, 7, 71, 323, 327, 66, 322, 67, 258, 259, 263, 262, 326, 70 -> 10; // down
case 128, 192, 448, 384, 385, 449, 453, 193, 132, 196, 452, 133, 197, 388, 389 -> 22; // up
case 8, 73, 72, 9, 329, 333, 328, 332, 77, 264, 268, 269, 12, 13 -> 17; // right
case 32, 288, 292, 36, 356, 357, 33, 97, 353, 96, 100, 101, 37, 293, 352 -> 15; // left
case 160, 161, 165, 229, 224, 228, 164 -> 21; // inner bot-left corner
case 10, 74, 330, 334, 266, 270, 78, 14 -> 11; // inner top-right corner
case 34, 35, 99, 355, 290, 354, 291, 98 -> 9; // inner top-left corner
case 136, 137, 393, 397, 140, 141, 392, 396 -> 23; // inner bot-right corner
case 40, 44, 45, 109, 365, 105, 361, 296, 360, 104, 364, 41, 297, 301, 108, 300 -> 45; // left-right corridor
case 130, 134, 135, 199, 455, 391, 194, 195, 451, 198, 131, 387, 450, 454, 386, 390 -> 39; // top-down corridor
case 168, 169, 173, 172 -> 34; // T up
case 42, 106, 362, 298 -> 29; // T down
case 138, 394, 398, 142 -> 35; // T right
case 227, 162, 226, 163 -> 28; // T left
case 38, 102, 358, 359, 294, 295, 39 -> 6; // top-left corner
case 204, 205, 461, 456, 457, 200, 201, 460 -> 20; // bot-left corner
case 416, 417, 481, 485, 420, 484, 421, 480 -> 18; // bot-right corner
case 11, 75, 79, 335, 267, 271, 351, 15 -> 8; // top-right corner
case 47, 111, 367, 303 -> 7; // up-straight
case 488, 496, 493, 492, 489 -> 19; // bot-straight
case 203, 459, 463, 207 -> 14; // left-straight
case 422, 486, 487, 423 -> 12; // right-straight
case 232, 233, 237, 236 -> 30;
case 418, 482, 483, 419 -> 24;
case 143, 399, 139, 395 -> 31;
case 46, 110, 366, 302 -> 25;
case 166, 167, 230, 231 -> 46;
case 43, 299, 363, 107 -> 40;
case 202, 206, 462, 458 -> 41;
case 424, 428, 429, 425 -> 47;
case 235 -> 37; // right gateway
case 430 -> 38; // left gateway
case 175 -> 42; // top gateway
case 490 -> 36; // bo gateway
case 239 -> 32; // inner top-right
case 431 -> 33; // inner top-left
case 491 -> 26; // inner bot-left
case 494 -> 27; // inner bot-right
case 427 -> 44;
case 238 -> 43;
case 171 -> 54;
case 174 -> 55;
case 234 -> 48;
case 426 -> 49;
case 495 -> 13; // center full
case 170 -> 16; // center cross
default -> 5;
};
}
private void loadConstArrays() {
this.DIRT_TILES = new ArrayList<>();
this.DIRT_TILES.add(0);
this.DIRT_TILES.add(1);
this.DIRT_TILES.add(2);
this.DIRT_TILES.add(4);
this.TILES_TYPE_TO_ID = new HashMap<>();
this.TILES_TYPE_TO_ID.put(1, 5);
this.TILES_TYPE_TO_ID.put(2, 22);
this.dirtTiles = new ArrayList<>();
this.dirtTiles.add(0);
this.dirtTiles.add(1);
this.dirtTiles.add(2);
this.dirtTiles.add(4);
}
}

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