refactor: remove redundant color attributes and improve color contrast handling
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@@ -4,7 +4,7 @@ import androidx.compose.ui.graphics.Color
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// region Light
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internal val md_light_primary = Color(0xFFFF9201)
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internal val md_light_onPrimary = Color(0xFFFFFFFF)
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internal val md_light_onPrimary = Color(0xFF000000)
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internal val md_light_primaryContainer = Color(0xFFFFEBD1)
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internal val md_light_onPrimaryContainer = Color(0xFF1C1613)
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@@ -25,10 +25,10 @@ internal val md_light_onErrorContainer = Color(0xFF410002)
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internal val md_light_background = Color(0xFFF5FAFB)
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internal val md_light_onBackground = Color(0xFF171D1E)
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internal val md_light_surface = Color(0xFFF5FAFB)
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internal val md_light_surface = Color(0xFFFFFFFF)
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internal val md_light_onSurface = Color(0xFF171D1E)
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internal val md_light_surfaceVariant = Color(0xFF91949C)
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internal val md_light_onSurfaceVariant = Color(0xFF3F484A)
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internal val md_light_surfaceVariant = Color(0xFFFAFEFF)
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internal val md_light_onSurfaceVariant = Color(0xFF000000)
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internal val md_light_outline = Color(0xFF6F797B)
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internal val md_light_outlineVariant = Color(0xFFBFC8CA)
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@@ -64,7 +64,7 @@ internal val md_dark_onBackground = Color(0xFFDEE3E4)
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internal val md_dark_surface = Color(0xFF0E1415)
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internal val md_dark_onSurface = Color(0xFFDEE3E4)
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internal val md_dark_surfaceVariant = Color(0xFF3F484A)
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internal val md_dark_onSurfaceVariant = Color(0xFFBFC8CA)
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internal val md_dark_onSurfaceVariant = Color(0xFFFFFFFF)
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internal val md_dark_outline = Color(0xFF899294)
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internal val md_dark_outlineVariant = Color(0xFF3F484A)
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