chore: limit player controller width to improve UI consistency
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@@ -10,6 +10,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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### Changed
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### Changed
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- show on boarding as a modal on large screens
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- show on boarding as a modal on large screens
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- limit player controller size
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### Fixed
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### Fixed
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@@ -6,6 +6,7 @@ import androidx.compose.foundation.layout.Column
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import androidx.compose.foundation.layout.Row
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import androidx.compose.foundation.layout.Row
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import androidx.compose.foundation.layout.Spacer
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import androidx.compose.foundation.layout.Spacer
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import androidx.compose.foundation.layout.fillMaxWidth
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import androidx.compose.foundation.layout.fillMaxWidth
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import androidx.compose.foundation.layout.widthIn
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import androidx.compose.material3.MaterialTheme
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import androidx.compose.material3.MaterialTheme
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import androidx.compose.runtime.Composable
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import androidx.compose.runtime.Composable
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import androidx.compose.ui.Alignment
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import androidx.compose.ui.Alignment
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@@ -48,7 +49,7 @@ fun PlayerControl(
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)
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)
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Row(
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Row(
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modifier = Modifier.fillMaxWidth(),
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modifier = Modifier.widthIn(max = 350.dp).fillMaxWidth(),
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verticalAlignment = Alignment.CenterVertically,
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verticalAlignment = Alignment.CenterVertically,
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) {
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) {
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// Left region: the speed button is centered in the space left of the transport group.
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// Left region: the speed button is centered in the space left of the transport group.
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