fix: correct seekTo calculation to use milliseconds in iOS audio player
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@@ -51,7 +51,7 @@ internal class IosAudioPlayer : AudioPlayer {
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@OptIn(ExperimentalForeignApi::class)
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@OptIn(ExperimentalForeignApi::class)
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override fun seekTo(position: Duration) {
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override fun seekTo(position: Duration) {
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val seconds = position.inWholeSeconds
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val seconds = position.inWholeMilliseconds / 1000.0
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player?.seekToTime(CMTimeMakeWithSeconds(seconds, preferredTimescale = 1000)) {
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player?.seekToTime(CMTimeMakeWithSeconds(seconds, preferredTimescale = 1000)) {
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play()
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play()
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}
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}
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