float x = 100; float y = 100; float xspeed = 1; float yspeed = 3.3; void setup() { size(640, 360); background(255); } void draw() { background(255); x += xspeed; y += yspeed; if ((x > width) || (x <= 0)) { xspeed *= -1; } if ((y > height) || (y <= 0)) { yspeed *= -1; } stroke(0); fill(175); ellipse(x, y, 16, 16); }